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Interactive Computer Graphics: A Top-Down Approach Using OpenGL (4th Edition)

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Interactive Computer Graphics: A Top-Down Approach Using OpenGL (4th Edition)
Interactive Computer Graphics: A Top-Down Approach Using OpenGL (4th Edition)
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Interactive Computer Graphics A Top-Down Approach with WebGL
Pearson
Interactive Computer Graphics A Top-Down Approach with WebGL
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Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl
Interactive Computer Graphics: A Top-Down Approach With Shader-Based Opengl
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Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
Advanced Graphics Programming Using OpenGL (The Morgan Kaufmann Series in Computer Graphics)
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3D Computer Graphics: A Mathematical Introduction with OpenGL  (Hardcover)
Cambridge University Press
3D Computer Graphics: A Mathematical Introduction with OpenGL (Hardcover)
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Pre-Owned Computer Graphics Programming in OpenGL with Java (Hardcover) 1683922190 9781683922193
Pre-Owned Computer Graphics Programming in OpenGL with Java (Hardcover) 1683922190 9781683922193
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Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion.
Learn OpenGL: Learn modern OpenGL graphics programming in a step-by-step fashion.
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3D Graphics Programming for the Web Using WebGL: The underlying graphics library for building the metaverse on the web
Notion Press
3D Graphics Programming for the Web Using WebGL: The underlying graphics library for building the metaverse on the web
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Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++
Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++
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Graphics Programming in C++: Writing Graphics Applications for Windows 98  (Paperback)
Springer London
Graphics Programming in C++: Writing Graphics Applications for Windows 98 (Paperback)
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Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++
Packt Publishing
Learn OpenGL: Beginner's guide to 3D rendering and game development with OpenGL and C++
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Computer Graphics: Theory and Applications  (Paperback)
Springer
Computer Graphics: Theory and Applications (Paperback)
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Pre-Owned Professional Webgl Programming: Developing 3D Graphics for the Web (Paperback)
Pre-Owned Professional Webgl Programming: Developing 3D Graphics for the Web (Paperback)
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Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
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Focus on Computer Graphics Multimedia: Systems  Interaction and Applications  (Paperback)
Springer
Focus on Computer Graphics Multimedia: Systems Interaction and Applications (Paperback)
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Essentials of Interactive Computer Graphics: Concepts and Implementation
Essentials of Interactive Computer Graphics: Concepts and Implementation
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WebGL: Up and Running: Building 3D Graphics for the Web
Oreilly Media
WebGL: Up and Running: Building 3D Graphics for the Web
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Pre-Owned Computer Graphics from Scratch: A Programmer s Introduction to 3D Rendering  9781718500761  1718500769  Paperback
Pre-Owned Computer Graphics from Scratch: A Programmer s Introduction to 3D Rendering 9781718500761 1718500769 Paperback
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Focus on Computer Graphics Object-Oriented Programming for Graphics  (Paperback)
Springer
Focus on Computer Graphics Object-Oriented Programming for Graphics (Paperback)
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3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
Packt Publishing
3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
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Mathematical and Computer Programming Techniques for Computer Graphics  (Hardcover)
Springer London
Mathematical and Computer Programming Techniques for Computer Graphics (Hardcover)
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Fundamentals of Computer Graphics
Fundamentals of Computer Graphics
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Multi-Platform Graphics Programming with Kivy: Basic Analytical Programming for 2D, 3D, and Stereoscopic Design
Apress
Multi-Platform Graphics Programming with Kivy: Basic Analytical Programming for 2D, 3D, and Stereoscopic Design
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Practical Rendering and Computation with Direct3D 11
A K Peters
Practical Rendering and Computation with Direct3D 11
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OpenGL Programming on Mac OS X: Architecture, Performance, and Integration (Adobe Reader) - , J. D. Sullivan - Online Manuals by eManualOnline
Emanualonline
OpenGL Programming on Mac OS X: Architecture, Performance, and Integration (Adobe Reader) - , J. D. Sullivan - Online Manuals by eManualOnline
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Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Packt Publishing
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
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Professional WebGL Programming: Developing 3D Graphics for the Web
Professional WebGL Programming: Developing 3D Graphics for the Web
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Computer Graphics Through OpenGL: From Theory to Experiments
Taylor Francis
Computer Graphics Through OpenGL: From Theory to Experiments
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Focus on Computer Graphics Advances in Computer Graphics III  (Paperback)
Springer
Focus on Computer Graphics Advances in Computer Graphics III (Paperback)
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OpenGL Superbible: Comprehensive Tutorial and Reference
Addisonwesley Professional
OpenGL Superbible: Comprehensive Tutorial and Reference
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OpenGL 4.0 Shading Language Cookbook: With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on g
Packt Publishing
OpenGL 4.0 Shading Language Cookbook: With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on g
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OpenGL Programming for Windows 95 and Windows NT - Ron Fosner - Online Manuals by eManualOnline
Emanualonline
OpenGL Programming for Windows 95 and Windows NT - Ron Fosner - Online Manuals by eManualOnline
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3D Graphics for Game Programming
Chapman Hall
3D Graphics for Game Programming
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GNU Octave by Example: A Fast and Practical Approach to Learning GNU Octave
Apress
GNU Octave by Example: A Fast and Practical Approach to Learning GNU Octave
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Foundations of 3d Computer Graphics
The Mit Press
Foundations of 3d Computer Graphics
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Pre-Owned OpenGL Shading Language Paperback
Pre-Owned OpenGL Shading Language Paperback
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The Geometry Toolbox for Graphics and Modeling
A K Peters
The Geometry Toolbox for Graphics and Modeling
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Introduction to Computer Graphics: Using Java 2D and 3D
Springer
Introduction to Computer Graphics: Using Java 2D and 3D
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Engineering Graphics Tools for the Mind
Sdc Pubns
Engineering Graphics Tools for the Mind
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Calculus: Applied Approach, Fifth Edition and Graphic Technology Guide Sixth Edition
Houghton Mifflin Co
Calculus: Applied Approach, Fifth Edition and Graphic Technology Guide Sixth Edition
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Basic Math for Game Development with Unity 3D
Springer Nature
Basic Math for Game Development with Unity 3D
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Introduction to 3d Game Programming With Directx 1
Ingram Pub Services
Introduction to 3d Game Programming With Directx 1
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Graphics Technology
Graphics Technology
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Fundamentals of Computer Graph
Fundamentals of Computer Graph
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OpenGL SuperBible: Comprehensive Tutorial and Reference
OpenGL SuperBible: Comprehensive Tutorial and Reference
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Computer Graphics Programming in OpenGL with C++
Computer Graphics Programming in OpenGL with C++
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Computer Graphics Programming in OpenGL with JAVA
Computer Graphics Programming in OpenGL with JAVA
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
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