The Game Design Toolbox | Computer Science
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This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a toolbox for game designers it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing. This book is divided into six game design phases: ideation exploration commitment problem solving balancing and tuning. Each category contains an array of relevant tools and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials exercises and complementary FAQs. Written to be a practical resource this …
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