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The Four Phases: A story first structure to open world game design

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Rakuten KoboNew · updated 17 days ago
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Product Description

In the vein of books like Jesse Schell's "Book of Lenses" or Raph Koster's "Theory of Fun" comes a new title on the fascinating subject of Game Design. Follow along as the Guru takes you on a journey through the Four Phases of designing a Good Gam

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