(Not) in the Game - (Video Games and the Humanities) by Regina Seiwald & Edwin Vollans (Paperback)
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About the Book How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. Exploring this fully, ca Book Synopsis How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the g…
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