Gamification and Design Thinking in Higher Education Case Studies for Instructional Innovation in the Economics Classroom
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This book analyzes the use of gamification and design thinking in higher education examining how both techniques can be combined and used together to promote motivation engagement and participation among students. Using two in-depth examples the authors show that the introduction of a gamified design in a design thinking activity can be a powerful tool to enhance the experiences of students in the teaching-learning process of a subject; motivate participants in a design thinking activity in the university environment; and enhance skills such as creativity critical thinking and problem-solving and collaboration widely demanded in the labor market. Further they examine how gamification and de…
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