Game Audio Programming 5 Principles and Practices
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Welcome to the fifth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art science and craft of game audio programming. In this volume some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing reverb and music. Game audio programmers at all skill levels will find something to learn in this book. The methods in these pages have been used in games of all sizes and shapes from large AAA titles down to small indie games so they are all tried and tested and ready for you to apply in your own game audio code. Th…
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